When you get into the studio, and you start to paint these characters that appear, are they from your real life? And I suppose that also applies to work on the streets.
All that I do is like a diary for me, a diary where I tell stories or scenes that have caught my attention. Many of these stories and these characters are real and others are taken from my imagination, but always related to what I do or the world in which I move. These scenes are mixed with the things that attract me: movies, video games, traveling, friends, the beach, animals, and food. The basis of everything I do is drawing. My way of working is to draw and get ideas, fill out notebooks, and when an idea is interesting to me on a pictorial level, I do it on a canvas.
There is one thing that is very curious to me. A few months ago, at my mother's house, I found a notebook with drawings from when I was five years old. These drawings are full of random scenes but very similar to the scenes I do now. Beach scenes, vehicles, palm trees, animals, and everything that surrounded me and surrounds me today. But not only that, even the way they are built was similar. Believe me, I was amazed as I put one drawing next to another and saw the resemblance! If you add all of this to the influences I have had throughout my life, such as the characters from Doraemon or other cartoons, the result is my current style.
What is your relationship with video games? I recently spoke with a painter who thought of his night walks as part of this video game and would include these video game elements in his work as a kind of subconscious game he played when leaving the house every day. You're talking about how graffiti can be a game, with points, winners, and losers. The best places get more points. What do you think about the culture of video games?
Since I was little, video games have been present in my life. Game Boy Color with Pokemon, PlayStation with Crash Bandicoot, Spyro, MediEvil, Driver, Tekken3, Tony Hawk, Need for Speed or Medal of Honor. Even games for PC like Doom, Worms and the most current ones like Minecraft or Hotline Miami. All video games, like movies, apart from entertaining us, tell us a story. They are a very powerful entertainment and communication tool. Cinema and video games have educated and taught us how we should behave and what feelings to have, depending on the music, the sounds, the color, the light in the atmosphere, the photograph, or the plane that they show us.
Sometimes I take advantage of those sensations that the aesthetics of cinema and video games give us and try to create a similar narrative by creating a series of works. In a way, all this is in my head every day. Also, life for me is like a video game in which you go through levels. I imagine scenes from my daily life like movie shots. When I hear a song that transmits something to me, I feel like I'm in a video clip. When I have to run from the police, I feel like I'm in a video game.